![]() Set the code that will be executed at the step event. ![]() This library is made by Mors ( Website | Patreon). Since I made this library primarily for my own personal projects, I will keep updating it on a regular basis. It also comes with an example project that will show you the basics. This library is only tested on the Windows, HTML5, and GXC targets, but it should work on other platforms as well. This library allows you to set up your own finite state machines with minimal effort and helps you keep them all organized. While finite state machines are used very commonly in game development, GameMaker does not have a built-in way of setting them up easily. WFSM is an easy-to-use Finite State Machine library for GameMaker Studio 2.3.įinite state machines are structures that can exist in a set amount of predefined states that contain unique behaviors.
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